![]() ![]() BlitzMax was also the first of the Blitz languages to represent strings internally using UCS-2, allowing native-support for string literals composed of non- ASCII characters.Ä«litzMax's platform-agnostic command-set allows developers to compile and run source code on multiple platforms. BlitzMax brought the largest change of language structure to the modern range of Blitz products by extending the type system to include object-oriented concepts and modifying the graphics API to better suit OpenGL. Compilers for Microsoft Windows and Linux were subsequently released in May 2005. This made it the first Blitz dialect that could be compiled on *nix platforms. The first BlitzMax compiler was released in December 2004 for Mac OS X. Backwards compatibility of the 2D engine was also extended, allowing compiled BlitzPlus games and applications to run on systems that might only have DirectX 1. It lacked the 3D engine of Blitz3D, but did bring new features to the 2D side of the language by implementing limited Microsoft Windows control support for creating native GUIs. released BlitzPlus also for Microsoft Windows. This resulted in a legal dispute between the developer and publisher which was eventually resolved amicably. ![]() Recognition of BlitzBasic increased when a limited range of "free" versions were distributed in popular UK computer magazines such as PC Format. Following the release of Blitz3D, BlitzBasic is often synonymously referred to as Blitz2D. The language included a built-in API for performing basic 2D graphics and audio operations. ![]() Idigicon published BlitzBasic for Microsoft Windows in October 2000. Development continues to this day under the name AmiBlitz. Following the demise of the Amiga as a commercially viable platform, the Blitz BASIC 2 source code was released to the Amiga community. ![]() Since then, Blitz compilers have been released on several platforms. Returning to New Zealand, Blitz BASIC 2 was published several years later (around 1993 according this press release ) by Acid Software (a local Amiga game publisher). The first iteration of the Blitz language was created for the Amiga platform and published by the Australian firm Memory and Storage Technology. ![]()
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